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MLP_FiM_MTG - Princess Luna by pegasusBrohoof MLP_FiM_MTG - Princess Luna by pegasusBrohoof
UPDATE 11/12/11 - Final numbering.
UPDATE 8/1/11 - Changed abilities a bit.
UPDATE 7/9/11 - Changed -4 to -3. Changed +2 effect.
UPDATE 7/8/11 - Fixed numbering, HI-RES VERSION!
UPDATE 7/4/11 Changed wording of +2 ability, Changed -10 ability to something more epic.
UPDATE 6/26/11 Whoa guys, thanks for the help! Ok, got rid of the fateseal and replaced it with long lasting shroud, and made the final ability more beneficial.

See what I did there? :p

Art source needed.
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hm149 Featured By Owner Feb 19, 2015
Luna being esper is an interesting idea
icetor78 Featured By Owner Aug 7, 2013
hmmm she exiles her self at the end there not sure how to feel
aj7419 Featured By Owner May 13, 2012
This is begging to be a one-of in affinity decks. Board reset that doesn't target your permanents and controlling their draws? Seems good!
ace0075 Featured By Owner Feb 27, 2012
i say luna is white black with no blue but good card ill play it
ArixOrdragc Featured By Owner Jul 9, 2011
Two points. First, all that hybrid shouldn't be there. Remember that a hybrid card can be palyed in any of its colours. For example, this can be played in monoblack. Monoblack doesn't get shroud, or enchantment removal. White doesn't get shroud either. Blue doesn't get permanent removal.

Second, the first ability should say "up to one target creature".
okreps Featured By Owner Jul 9, 2011
I think the +2 is a little weak, especially given that since Planeswalker abilities play at sorcery speed, the opponent could simply respond by killing the target. I don't like walkers that give shroud for that reason alone. Second ability should be a -3. Ultimate is great.
azrael1911 Featured By Owner Jul 4, 2011
nu nu nu nu nu
it's "you may have target creature gain shroud until your next turn"
"exile all colored permanents and graveyards."

Because all planeswalkers must be able to use the + ability at all times, whether it's useful or not.

also, all permanents are already in play (on the battlefield) therefore, saying all permanents from the battlefield is unnecessary. :O
pegasusBrohoof Featured By Owner Jul 4, 2011
Thank you. I have used your suggestions.
VertigoPro Featured By Owner Jun 23, 2011
Fateseal 1 on a 4cc card could end games without needing to brainstorm/unsummon once back before Caw-Blade made it unnecessary to play such a slow plan.
Fateseal 2 on a 5cc card is more than twice as good than Fateseal 1, you gain an insane amount of control over your opponent's draws, it could only be printed in a heavy aggro meta with cards like Goblin Guide, Goblin Grenade, Lightning Bolt, and cheap efficient permanent/planeswalker destruction.

It would either need to have the Fateseal nerfed, or not have the secondary option to blow up a guy the turn it comes into play as a card with such a huge potential upside shouldn't be a safe investment.

Tri-color mana, and exiling all colored permanent cards from graveyards are nice for 60 card casual players as graveyard hate isn't really seen on expensive cards too often, but that's a dying format, and 5 mana vindicate is less strong than what most Esper colored decks would play.

It's one of those cards you need to know the meta it goes in to decide if there are enough answers for it.
pegasusBrohoof Featured By Owner Jun 26, 2011
I just got rid of the fateseal altogether.
TheTruthofHistory Featured By Owner Jun 16, 2011  Hobbyist Writer
I like this one alright. The ability to exile a colored permanent definitely has potential. I feel like her last ability should benefit you more than that though as opposed to just effecting both of you equally.
pegasusBrohoof Featured By Owner Jun 26, 2011
It does now.
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Submitted on
June 16, 2011
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